![AmstradPi](https://misapuntesde.com/images/2015/05/AmstradPi.jpg)
I think you must feel retro, programming on a *Raspberry Pi*, a game for the *Amstrad CPC* listening *David Hasselhoff*.
For those who do not know, the [Amstrad CPC](http://en.wikipedia.org/wiki/Amstrad_CPC) was an 8 bit computer that marked trend between 1984 and 1990.
Today we will see how to install [CPCtelera](https://github.com/lronaldo/cpctelera), an engine which has just released its first stable version and greatly facilitates the creation of games for this computer with *C or assembly code*.
![Logo](https://misapuntesde.com/images/2015/05/cpctelera_logo.png)
CPCtelera is an integrated development framework for creating Amstrad CPC games and content which includes:
A low-level library with support for: graphics, audio, keyboard, firmware, strings, video hardware manipulation and memory management.
An API for developing games and software in C and Assembler.
Tools for content authoring (audio, graphics and level editing)
Multiplatform: It works on Windows XP, 7 and 8, and in Ubuntu / Debian, Arch, Manjaro, Elementary OS and Raspbian Linux distributions
His developer is a Spanish guy named *Francisco Gallego* ([Twitter](https://twitter.com/frangallegobr)), among [other contributors](http://lronaldo.github.io/cpctelera/files/authors-txt.html).
For more features of this *framework*, visit this [link](http://lronaldo.github.io/cpctelera/files/readme-txt.html#Welcome_to_CPCtelera!).
First we need to download the source code to compile it on your board. To do this, download and access to the stable version, or if you are a brave man, you can use the latest version from *GitHub* (I'm using the stable version):
wget https://github.com/lronaldo/cpctelera/archive/v1.0.0.zip && unzip -nq $(basename $_) && rm $(basename $_) && cd cpctelera-1.0.0/
# or use the last commit:
git clone https://github.com/lronaldo/cpctelera && cd $(basename $_)
Now we install some dependencies: **sudo apt-get install -y build-essential libboost-dev flex bison**. On *ODROID (Ubuntu)* are already installed. Now you can invoke the installation *script* running the file **./setup.sh**. It warns you with the necessary packages and prepare your system to run the *engine*. On both *Raspberry Pi 2 - 950 MHz and ODROID-C1*, it has taken about **20 minutes** to compile.
![Engine](https://misapuntesde.com/images/2015/05/cpct_creatingMaskedSprites.png)
We have everything installed. If we browse through the directories, we can see some interesting folders as *docs/*, which contains the reference manual, or *tools/* to make sprites, compose soundtracks (*Trackers*), format converters, etc. Some of these tools are for *Windows*.
To create a new project from *Bash*, type:
cpct_mkproject [folder_project]
Now cd to the dir and you can see two directories:
**src/** with the source code (the first time we just have a *main.c*). You can create files and directories of your game here.
**cfg/** contain settings to compile the game through the *build_config.mk* file.
You have *examples/folder* with examples you can study. Just cd to the dir, run **make**, and automatically create *.CDT* and *.DSK* files. So cool, isn't it?!
Now it's your turn. I recommend you to start studying the examples in *examples/easy/src*, modify and compile it.
Remember that to get an emulator, you can install *Caprice* thanks to [PiKISS](https://github.com/jmcerrejon/PiKISS) for the Pi and test your creations (Do you know any emulator for ODROID?). At the end of this post you have a link to the reference manual with all the info you need to know about functions and methods available. If you know something about *SDL*, everything will be a little easier.
By the way, the developers accept donations via Paypal [here](https://www.paypal.com/uk/cgi-bin/webscr?cmd=_flow&SESSION=oCTrbk98rrTlG8Le1oxpuu4PNw1mX79vza1hHmhB0rNN3AA-Jqe9yrm6EIu&dispatch=5885d80a13c0db1f8e263663d3faee8d99e4111b56ef0eae45e68b8988f5b2dd).
Link: [CPCtelera Reference Manual](http://lronaldo.github.io/cpctelera/files/readme-txt.html)