Raylib videogames library v. 1.3 released


I commented this open-source library created by a teacher to his students. It will help you easily create video games in C.

I am glad to know that continue its development quite actively, and with some new features on the new version 1.3:

  • Now with raylib you can code your games in C and compile for Windows, Linux, OSX, Android, RaspberryPi and HTML5.

  • Shaders support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder.

  • Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files.

  • New camera module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: core3dcamerafree.c and core3dcamerafirst_person.c.

  • New gestures module simplifies gestures detection on Android and HTML5 programs.

  • raygui, the new IMGUI (Immediate Mode GUI) module offers a set of functions to create simple user interfaces, primary intended for tools development. It's still in experimental state but already fully functional.

Link: raylib.com

Link: raylib.com > Example

Forum: raylib.com/forum

Link: Cheatsheet

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