Raylib videogames library v. 1.3 released
Raylib videogames library v. 1.3 released
I commented this open-source library created by a teacher to his students. It will help you easily create video games in C.
I am glad to know that continue its development quite actively, and with some new features on the new version 1.3:
Now with raylib you can code your games in C and compile for Windows, Linux, OSX, Android, RaspberryPi and HTML5.
Shaders support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder.
Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files.
New camera module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: core_3d_camera_free.c and core_3d_camera_first_person.c.
New gestures module simplifies gestures detection on Android and HTML5 programs.
raygui, the new IMGUI (Immediate Mode GUI) module offers a set of functions to create simple user interfaces, primary intended for tools development. It's still in experimental state but already fully functional.
Link: raylib.com
Link: raylib.com > Example
Forum: raylib.com/forum
Link: Cheatsheet